Gear Learning is part of the Wisconsin Center for Education Research in the University of Wisconsin-Madison's School of Education

WE CREATE GAMES
THAT

INSPIRE

TEACH

INNOVATE

Gear Learning at UW–Madison
designs and develops games to make learning complex content accessible and fun.

My Dog Ate My Videogame!

Gear Learning believes that videogames offer the potential to terraform the landscape of videogames building a reciprocal communal process of learning while playing. In this exploration of Educational Videogames, we learn that there is an active pedagogical model built into the structure of Gear Learning games; one that directly posits an ideology of student-player-first experience. It is in this educational framework that we begin to direct the EVG revolution sweeping into our classrooms, understanding that videogames offer a unique position to provide a learning experience that posits a virtual literacy through immersion, and one that creates an openness in both the world development framework for both educational game companies and the students ability to both problem solve and problem seek so that partnered together, educational institutions and videogame companies can create opportunities to tackle the real-world ‘monsters’ our Student-Players face.

Stay Connected

It was a few months back, but your support has finally paid off! Thank you for voting, sharing, and sending us to @SXSWEDU. We'll be heading out to Austin, TX in March 2019. #gamedev #edu #SXSW https://t.co/f9kpbOSjkQ

Jim Matthews at our #doinghistory educator fellowship kickoff: “we want to use games to get kids asking questions, investigate, and meet with experts, things we call DOING history” @WCER_UW

Live with Gear Learning in the Education Building! https://t.co/erg4jRCQvU

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Creation Through Collaboration

We build award winning games across ages, content and devices. From toddler math apps to interactive tables at the New York Hall of Science, G's games feature inspiring design, innovative pedagogy, and sound business strategy.

We make products, teams, and companies better. Our team spans industry and academics to apply: 1) the principles of interactive entertainment to new areas, and 2) sound pedagogy to innovative products.

We cultivate partnerships across academics and industry to bring the best people together and make projects happen.