Gear Learning at UW–Madison
designs and develops games to make learning complex content accessible and fun.

My Dog Ate My Videogame!

Gear Learning believes that videogames offer the potential to terraform the landscape of videogames building a reciprocal communal process of learning while playing. In this exploration of Educational Videogames, we learn that there is an active pedagogical model built into the structure of Gear Learning games; one that directly posits an ideology of student-player-first experience. It is in this educational framework that we begin to direct the EVG revolution sweeping into our classrooms, understanding that videogames offer a unique position to provide a learning experience that posits a virtual literacy through immersion, and one that creates an openness in both the world development framework for both educational game companies and the students ability to both problem solve and problem seek so that partnered together, educational institutions and videogame companies can create opportunities to tackle the real-world ‘monsters’ our Student-Players face.

Stay Connected

Gear Learning Concept Artist Josephine Allen takes us through her creative process when developing the look of an alien space ship! Read here: https://t.co/Gmhf6pBTEl

It's spring break at the @madisonlibrary @madisonbubbler for 100+ students playing video games, coding & learning about jobs in the video game industry. Thanks to Urban League @ULGM @CityofMadison @acmenerdgames @danenet @FilamentGames Mad Marker Studios & our own @GearLearning !

Some of the character concept silhouettes from the Gear Learning room! Great work! #SBGamingAndCodingDay2018

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Creation Through Collaboration

We build award winning games across ages, content and devices. From toddler math apps to interactive tables at the New York Hall of Science, G's games feature inspiring design, innovative pedagogy, and sound business strategy.

We make products, teams, and companies better. Our team spans industry and academics to apply: 1) the principles of interactive entertainment to new areas, and 2) sound pedagogy to innovative products.

We cultivate partnerships across academics and industry to bring the best people together and make projects happen.